The engine that powers the machine is still 5 th Edition Dungeons and Dragons, though they make some adjustments to suit the computer gaming crowd.Īll gameplay takes place in a section of land in D&D mythology called the Sword Coast, a hundreds-of-miles long stretch of land present in West Faerun. Players can pause the action at any time to change targets, choose spells, or even just chat with each other or make plans. Sword Coast plays like many computer RPGs the action takes place in real-time, but attacks and functionality are powered by simulated background dice rolls like Knights of the Old Republic. Many players interested in Sword Coast Legends will want to start in the Dungeon Master mode off the bat, but starting with the campaign helps potential DMs better understand the experience they’re designing for their players. Sword Coast Legends features two separate modules: Player, and Dungeon Master. Hasbro and Wizards of the Coast worked together to create a virtual answer to the situation with Sword Coast Legends: a game that combines an action-RPG with the mechanics and system of 5 th Edition Dungeons and Dragons. Still, one of the big draws to in-person, tabletop gaming is the interaction between the dungeon master and the players, and the conversations that take place between players as the party decides how to handle the obstacles in front of them. Most video game RPG players are familiar with elements found in tabletop RPGs: focus on story and character development, character progression, equipment improvement and the like.
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